- NEVERWINTER NIGHTS PLATINUM EDITION CRASH ON LAUNCH GENERATOR
- NEVERWINTER NIGHTS PLATINUM EDITION CRASH ON LAUNCH UPDATE
- NEVERWINTER NIGHTS PLATINUM EDITION CRASH ON LAUNCH PATCH
- NEVERWINTER NIGHTS PLATINUM EDITION CRASH ON LAUNCH FULL
Neverwinter Nights (NWN), produced by BioWare and published by Infogrames (now Atari), is a third-person perspective computer role-playing game that is based on third edition Dungeons & Dragons and Forgotten Realms rules. 16 MB RAM video card TNT2-class OpenGL 1.2 compatible (32 MB RAM GeForce 2 or Radeon video card recommended).Script Compiler: We now allow escaping backslashes (“\\”).We excluded localhost (127.0.0.1) from ever being relayed in order to fix a confusing error message for users.The UI scale for Dialogues with scroll bars has been fixed.We fixed a crash when exiting from a module with HAKs loaded.We fixed a crash when a dedicated server would save a game, where a logged-out player was in Defensive Stance mode.We fixed the game hanging or lagging when no audio device is available.The game client doesn’t hang or crash anymore when receiving a very large data packet such as character files, area data, or DM palettes.We fixed a game crash while updating the appearance of a creature without a valid body appearance.(nwnplayer.ini: “Network Relays Enabled”) We allow server admins to disable relay functionality if they so desire.
The chat window sizes now load properly for all users.We fixed a game crash that happened in updating a creature without a valid animation base.We fixed a crash when area of effect VFXes would attempt to animate in an area that was just unloaded on the client.(This was a very sneaky regression introduced by making the script call SetTransitionTarget work). We’re making it so that door boxes now again don’t have a highlight when mousing over them.Area Transitions clickable state is now sent to clients indiscriminately, which previously resulted in them turning into the wrong colour, hiding them from DMs, and making transitioning harder.Some people were seeing “Could not translate address” when attempting to connect to servers, especially when attempting to connect via icon shortcuts.
Text bubbles now move alongside any applied visual transforms.We fixed where object visual transforms would not apply immediately when spawning or loading objects into an area.Loading save games now works with encrypted premium module saves.We fixed a resource management issue when entering areas resulting in crashes on area load screens.Issues with playing Premium Modules in multiplayer have been addressed.The high contrast shader has been tweaked so that the fog colour is not impacted anymore.Matters should now be much improved for some players, however we are continuing to work on Intel-related issues. We addressed one of the major crashes people were seeing on Intel GPUs.The SSAO FBO has been updated to use 25% fewer GPU cycles.This will be re-enabled once it works better in conversations. We turned Depth Of Field off by default (only for new installs).
NEVERWINTER NIGHTS PLATINUM EDITION CRASH ON LAUNCH GENERATOR
The name generator tables for all races (including custom) are now configurable in racialtypes.2da.To make use of it on existing setups, set FullScreenDesktopMode=1 in nwn.ini. MacOS now defaults to “Desktop” style fullscreen mode (Borderless Fullscreen).It’s disabled by default, so you have to go into Options, Advanced Effects to try it out.
NEVERWINTER NIGHTS PLATINUM EDITION CRASH ON LAUNCH FULL
NEVERWINTER NIGHTS PLATINUM EDITION CRASH ON LAUNCH PATCH
In particular, the patch includes fixes for the majority of Intel-GPU related crashes.
NEVERWINTER NIGHTS PLATINUM EDITION CRASH ON LAUNCH UPDATE
This patch focuses on stabilisation and addresses issues found since the previous update shipped. The next stable patch for Neverwinter Nights: Enhanced Edition is live! If you have been following the Development branch announcements, you know what’s coming! Neverwinter Nights: Enhanced Edition Update 1.76 Tom Rhodes: An Inside into the Artist's World